Many people choose C++ almost immediately when they start developing games, and often with good reason. But wouldn't good, old, plain C do the trick for this job? Taken as a whole, both C and C++...
Category: Game Programming
Are you looking to play a Sound in C just by using the PlaySound function Windows provides? Here I'll show you how to use it properly. Using the PlaySound(...) function in Windows from the...
Writing a Windows GUI Application with Windows API was avoided by many programmers due to its complexity, but is it really something to be afraid of? In the WinAPI you essentially need the...
Writing Shader Code within the source code of the "normal" application is very tiring. You also don't have syntax highlighting because you have to provide it in a string variable, not to mention...
Have you ever tried to play sounds from within your C Program? Playing a .wav file is a common use case, may it be as a sound effect or background music for your game and/or application. There...
Playing sounds and music in your application or game is a must have. One way to do this is the PortAudio library. But how do you start? PortAudio is a cross-platform open source audio library that...